Carnal Instinct  [Uncen] [3D, Action, Animation, RPG, SLG] [ENG] H-Game
- 10-07-2021, 20:50
- 42 599
- 2.59 GB
Категория: (3DCG) игры
Рейтинг: 7.2 / 10
Год выпуска: 2020
Жанр: 3D, Action, ADV, Animation, RPG, SLG, Fantasy, Female Heroine, Monster Girl, Monsters, Furry, Neko, All Sex, Anal, Big tits, Futanari, Slave, Slut, Interspecies, Lesbians, X-ray, Indie, Other, UE4
Разработчик/Издатель: Carnal Instinct
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v0.2.3 Steam
Язык игры: Английский
Системные требования: OS: Windows10 x64 / CPU: i5 / RAM: 8GB / VRAM: 2GB / HDD: 4GB
Описание: Наше путешествие начинается в царстве древних мифов, где живительные воды реки Эйфорис встречаются с залитыми песком руинами Сабу. Королеву-богу Кетру не видели уже тысячу лет, но слухи о ее возвращении тихо распространяются по разросшимся деревням вдоль береговой линии некогда могущественного водного пути. Лишенный своей божественной императрицы, Сабу попал под власть восьми полубогов, могущественных существ, которые когда-то служили Кетре телохранителями. Эти бессмертные, неконтролируемые, теперь борются за власть в качестве военачальников, их завоевание омывает Сабу кровью невинных.
Установка не требуется.
Запуск приложения осуществляет исполняющий файл Carnal_Instinct_ARPG.exe находящийся в корне папки.
Если папка была перенесена в другое место не забудьте перехешировать торрент, чтобы оставаться на раздаче.
Full v0.2.3 Changelog
Added Sex scene - "Naga Breeding - Large Cock"
Added Sex scene - "Naga Breeding - Average Cock"
Added Sex scene "Naga Oral - Large Cock"
Added Sex scene "Naga Oral - Average Cock"
Added Sex scene "Concubine - Facesitting"
Added Sex scene "Concubine - Sex on Table"
Added Sex scene "A Taste of the Void" (Female, Futa, & Large Futa variants)
Added Sex scene - Face Sitting
Added Sex scene - Missionary
Added Mini Boss - "Tomb Guardian"
Added Mini Boss "Inquisitor of Bast"
Added Dungeon - "Tomb of Q'Tesh"
Added Dungeon - "Ruined Tomb"
Added Exotic NPC - Naga (Mountain Cobra)
Added Exotic NPC - Naga (Coral Cobra)
Added NPC Species "Crocodile"
Added NPC - Void Spirit
Added NPC - Zebra Centaur
Added Main Quest "Milk & Honey"
Added Main Quest "Tales of the Void"
Added Main Quest "Diamond in the Rough"
Added item - "Novice Helm"
Added item - "Novice Garb"
Added item - "Kethrite Spear"
Added item - "Void Titan Manhood"
Added item - "Void Infused Khopesh"
Added item - "Visage of the Void"
Added item - "Void Spirit Form"
Added item - "Aspect of the Lapis Drake"
Added item - "Hide of the Lapis Drake"
Added item - "Inquisitor Helm"
Added item - "Inquisitor Garb"
Added item - 'Royal Jackal' Manhood (Poll Winner - True Canine)
Added item - 'Maned Feline' Manhood (Poll Winner - True Feline)
Added item - Black Evil "Human Noble's Collar"
Added item - Golden "Human Noble's Collar"
Added item - "Naga Manhood"
Added item - "Plough Horse Manhood"
Added item - "Shadow Stallion Manhood"
Added item - "Draquine"
Added item - "Messy Ending"
Added item - "Esi's Shield"
Added item - "Torch"
Added item - "Red Bandages"
Added item - "Brown Bandages"
Added item - "Purple Bandages"
Added item - "Purple Bandages"
Added Enemy "Followers of Bast"
Added Enemy - "Cursed One" (Alternative version that roams waterways)
Added Enemy - "Crocodile"
Added Fast Travel Locations
Added in-game Main Menu screen for accessing options, saving, loading and quitting
Added option setting for enabling Volumetric Fog
Added foot ik solving to combat states
Added new animations for "Cursed Ones" movement and attacks
Added multiple new camera angles during conversations with NPCs
Added "Follow up Quest" prompt for questlines. The world map will now highlight the target for a short time after it becomes available
Added more versatile variations for enemy attacks
Added weapon slot switching to keybinds (1 and 2 on your keyboard)
Added new general sound effects including jumping, climbing,
Added new combat sound effects including being hit, blocking and attacking
Added follower AI code
Added custom mouse cursor
Added character aim offsets (you will now turn your head towards your faced direction)
Added more variations to "Cursed One" skins
Added new music track for the Tomb Guardian
Added Tracked Quest Objective to the World Map screen and player compass
Added first implementation of swimming mechanic
Added feature to the World Map to let the player quickly find their position
Added a new legend to the world map (Press 'E' while in World Map screen)
Added animations for the spear weapon type
Added dynamic combat music to non-boss enemies.
Added a new drop table system - you will now "roll" for chances of getting items, this will become much more involved when more and more loot is added.
Added replenishing stock over time for Merchant NPCs
Added new UI visuals for notifications, including Quests and Saving
Added an automatic save feature for when the game is exited without saving manually
Added hover over information for markers on the World Map Screen
Added dynamic foliage movement to grass and plants
Added random idles to the Player Character
Added eye animations to the Player Character
Added multiple dialogue lines to NPC "Nepthys" (Priestess' Attendant)
Added the Player Character to the Main Menu screen, customized depending on your save game
Added new sections to the World Map to cover the playable area
Added a few runtime optimization checks to help boost game performance
Added Mouse Control in the World Map
Added new foliage including Queen Palm tree variants
Added the ability to Track Quests
Added Stagger System (Only applicable for mini bosses at the moment)
Added Combat Music (Boss Fights only right now)
Added NPC names to Characters
Added Enemy Names to Characters
Added Stamina bar to enemies (Still in progress for balance)
Added 'Quest' Screen
Added "exit" options to older sex scenes
Added new structures to the saving and loading process to prevent users with many saves getting a long black screen on load
Added voice lines for dock NPC
Added enemy Area Icons on World Map
Fixed multiple key re-binds including walk, crouch, lock on, melee weapon, range weapon
Fixed a bug where unarmed combat would stack weapon damage
Fixed issue where the merchant would not re-stock gold
Fixed a bug during "With Bells On" sending the player to the wrong location
Fixed texture detail on rocks and cliffs
Fixed a bug with range attacks not unlocking from the target
Fixed "curse ones" from attacking too far away from the player
Fixed a crash with the spear during falling attack
Fixed a bug with water footsteps sometimes playing x3 per step
Fixed a bug where Followers of Bast wouldn't have random outfits
Fixed various issues with foot IK
Fixed a problem with enemy aggro sounds playing at long distance
Fixed issue with enemies not always facing the player during combat
Fixed multiple sound levels
Fixed bug with crouching into swimming causing the player to float
Fixed a one handed attack animation from playing a heavy attack in the light attack sequences
Fixed tunnel splines from allowing the camera to clip through
Fixed Skylight controller while in dungeons from not saving
Fixed QTE's from opening menus
Fixed a bug with dropped items not stacking
Fixed an issue with morph targets on the Follower of Bast Skirt
Fixed a problem where Nepthys would have "Diamond in the Rough" quest marker before the player has completed "Milk & Honey"
Fixed a bug where Djeda would give the player multiple breeding harnesses
Fixed a bug with the Void Titan Manhood would not be in the world
Fixed a bug where the Void Spirit cutscene would re-play on load
Fixed inconsistencies with camera positions during conversation with Havar, Nepthys and Melhva
Fixed input buffers on certain weapons to have better response times
Fixed the world map icons to have working information hovers
Fixed Quest Tracking. Tracking/Untracking Quests will now update the Quest compass markers accordingly
Fixed Rasha no longer being crasher - "Glory of the Gods" should no longer crash players
Fixed a problem with some NPC heads having no motion blur applied
Fixed an issue where holding "W" in the inventory screen would cause the player to vibrate
Fixed issue where chests in the world would keep their compass marker after being looted (Note: This fix may not apply to existing save games)
Fixed multiple issues with UI & SFX within the world and menu screens
Fixed a bug with the "Mythical Noble's Collar" The chin bone is no longer stretched in certain animations
Fixed a bug where the world map would cause huge spikes on character physics
Fixed a problem where donating to the Shrine of Veranus could cause the player to have negative gold
Fixed multiple spelling mistakes with in-game items
Fixed NPC Sapt & Tala to have the correct visuals
Fixed icons disappearing on the World Map when completely zoomed out
Fixed issues with being able to repeatedly open the tomb door during "Footsteps of the Dragon"
Fixed the interaction from chests not being removed when looted
Fixed issues with the HUD disappearing during the mini boss fight - Inquisitor of Bast
Fixed a problem with the boss being dead when saving and loading during the mini boss fight - Inquisitor of Bast
Fixed the Tomb Door during "Milk & Honey" not fully opening for some players
Fixed typing mistakes in a few in-game items descriptions
Fixed the player choice order when talking to Anubis during "Milk & Honey"
Fixed dark/light controller when entering dungeons
Fixed Follower of Bast archer now attacks players
Fixed Inquisitor of Bast now drops the Inquisitor Skirt
Fixed Equine Cock now doesn't go crazy with physics when opening and closing the interface Fixed a bug with consumable slot C not retrieving the item name
Fixed Dialog issues with Nepthys
Fixed Dialog issues with Khalith the Concubine
Fixed an issue with the eyes during the quest would be lost on Save/Load
Fixed an issue with the eyes during the quest would be lost on Save/Load
Fixed multiple issues with the quest "Secret Admirer" including clearer choices and compass bug fixes
Fixed Quest Compass Markers for all quests in the game
Fixed an issue when switching from the Quest Screen to the World Map
Fixed a chest from being in the map incorrectly
Fixed various collision profiles for foliage actors
Fixed compass markers from staying persistent after looting chests
Fixed multiple optimization
Fixed riverbed shader incorrectly displaying desert sand.
Fixed multiple "holes" with cliff/rock meshes in the level
Fixed an issue where players would hear "Splashing" sounds randomly
Fixed a wood hammering sound from being played in a location it shouldn't
Fixed an issue with AI re-spawning
Fixed an issue with the World Map screen not having hover animations on the UI
Fixed displacement on multiple skin materials
Fixed 'Glory of the Gods' quest to be more robust
Fixed minimap markers in Secret Admirer's Quest
Fixed a problem where dialogue not yet implemented would appear during the Inquisitor of Bast fight
Fixed issue with the "Void Spirit Form" destroying items when being equip/un-equipped
Fixed issue where the combat music would not turn off correctly
Fixed "Secret Admirers" order of operations, you can now complete the quest in any order
Fixed a problem with tracked quests overlapping each other on the game HUD
Fixed a quest tracking error for "Diamond in the Rough" after completing "Tales of the Void"
Changed landscape material layers to have more detail
Changed quest screen to also be closed with [Q]
Changed quest objective notify to include "Press [Q] to view"
Changed the visuals of the looting items screen
Changed the damage values for "Cursed Ones" to compensate for animation overhaul
Changed the main menu screen to include a link for our Steam Reviews
Changed the non combat dodge to not step back, but roll forward
Changed the combat default walking speed to 300 up from 200
Changed the size of the compass indicators slightly
Changed compass icons
Changed the cost of sprinting stamina to be lower
Changed the Main Menu to have links to patch notes & our roadmap
Changed Load Game & loading screen visuals
Changed loading screen visuals
Changed the player movement camera rotational values for smoother results
Changed the visuals of the World Map
Changed the player movement speed when zooming in
Changed behavior for AI Wolves
Changed mesh & animations for AI Wolves
Changed Health and Stamina bars for both Player and AI.
Changed various materials in the world
Changed the combat dodge mechanic to have a small stamina cost
Changed Veranus to have slightly more health
Changed Anubite Archers to have slightly less health
Changed the loading process of save files
Changed the maximum far zoom while in the World Map screen
Changed the inventory scroll bar to be easier on the eyes
Changed Equipment/Cock Tint System
Changed and improved the 8 way blendspaces for combat
Changed the in-game Main Menu to include the Character Screen
Changed various systems to be more optimised
Changed terrain heightmap to be more optimised
Updated In-Game Credits
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